World Development


This week, I have been developing the South West portion of the world map. Most of the progress has been to events mentioned in the last devlog.

  By this stage, your orcs should have acquired their initial army and the Dust Lands and Shires lay trembling before your horde. Here, you can raid farmlands and a trading convoy.  Notice the orc totems and shrines above conquered lands or black smoke above land you have ravaged.


More importantly, orc tribes, oppressed and pacified as they are, offer the potential to demonstrate your power. Force them to join you, or make an example out of them to spread fear of your intentions. Some tribes will cave to force, others demand more... esoteric displays of power to impress.

Then there are the Smallfolk (halfling) settlements. The hamlets, villages and towns cannot hope to stand before your horde. Some of these settlements have intrigues, which you can take advantage of. The goal here is to destroy, or occupy these places to grow your resources and reputation.




The next stage will be your grand homecoming to your own tribe, in final preparation for the assault on the Smallfolk capital, Great Rest.

After this, your new orc nation will be formed and you'll be able to travel the wider world. The opinions of other nations/races will be affected by how many settlements you have razed or occupied.

This is a WIP and everything is liable to change.

Since this part of the year is the Crazy Time, further development will be slower for a couple of weeks.

Merry Christmas, peace and joy to you all!!!

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