The orc who Transcended Mortality


UPDATE 12: 160k words added, totalling 1.49 Million

-Added a Dark Mode to heal your eyes from bright backgrounds. Select it in the game menus.

-Become the chosen shaman of the Krog faith and build a holy city around Krog’s Rock.

-Follow Krog’s guidance and create a glorious settlement for the ages.

-Or stray from the path and watch your city crumble or fall into the abyss as a place for demons.

-Decide what to build and who to hire while keeping track of your city’s Faith, Defence, Law and Wealth.

-Visit your citizens for minor quests and research great powers.

-Face off against an imperial crusade or travel beyond the ether to battle the gods themselves.

- Added a new stats screen where you can peruse the current state of your city, accessible once you rise to the position of shaman.

FUTURE PLANS

Okay, I feel with the game being so large, other city paths will be redundant. The shaman and chief paths, in my opinion, offer different styles of playthrough to not make the game repetitive and feel rewarding. So this means one final section is left- Old Age.

I do not plan for this to be a huge section, more of a conclusion to your orcs’ lives (those who don’t become chiefs and shamans. I hope to validate earlier choices and give options to spend the loot. I like the idea of your old orc taking interest in an orcling or pup and offering guidance to him, to give you a sense of legacy, if you so wish. The largest problem is setting the boundary for when to transport your orc to old age. I’ll try and figure it out.

After this, I want to go through everything, take out the skeletons of unused events, rebalance a few things and implement some of the testers’ suggestions- the list is quite long.

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