Jobs for the Green Boys


UPDATE 11 (23rd January 2024): 130k words added, totalling 1.33 Million) -Journey along the Odd Job trial, passing through 5 settlements on the Royal Road, and become gainfully employed in a variety of tasks, from performing dentistry on an ogre to being the muse for an aspiring bard. -Arrive in Grandardgard, the Imperial Capital, to take part in higher paying jobs, from cleaning the city sewers to investigating suspicious rumours about a dragon-blooded noble and crewing the maiden flight of the first Imperial Airship. -If of good character, venture into the New Shires to work for the halflings, from mundane jobs such as farming or gardening to taking part in a sideshow. -Most jobs are one-time only though some are repeatable, with varying outcomes. - Added a highly suspicious Imperial Works Record CV on the stats screen, available once you take your first non-tribal job, recording your experiences along the Royal Road, in the New Shires and Grandardgard.

This update is more back to basics. Your orc will wander the world and take part in more mundane tasks, though some have a smattering of ‘epic’ flavour, available to mature orcs, though tribal jobs are available to young orcs too.

Lots of events, so I will greatly appreciate the work of typo hunters and searchers of logic errors.

Next, I am planning to delve into the shaman path, one of the more epic and consequential paths for your orc.

After that I will flesh out the general city builder path before moving to the final section(s), the conclusion to non epic orc lives, in the old orc part.

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