It's a Wild World


I've spent the last week trying to balance stat awards for Reputation, Horde, Loot and Krog, in the earliest part of the game. I have continued to tie up dangling event threads too.  However, I have also started implementing world map interactions to bolster your resources and army and eventually affect other races' opinions of your orcs.  


A player can interact with orc settlements, after initial quests to grow their horde with orcs and goblins.


The farmlands of the Smallfolk lay vulnerable before your rampaging horde and you get to decide their fate too, with lasting consequences.


Lastly, I was unhappy with the relatively sparse detailing on some of the buildings and props of the player's starting orc settlement. I added dithering and gradients to their trailers, barrels and gas canisters.



I'm happy to see the world coming more to life but it has been difficult keeping track of different choices, their outcomes and balancing variables, which will be an ongoing issue.

This is a WIP and everything is liable to be changed or modified.

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