Raider Camp and Early World Map


I have been tying up loose ends to the game's opening scenes. Some sections have several ways to tackle a situation and I got a bit confused about making sure events don't overlap. The orc raider camp, the Dust Clan, is an area they might only be seen following a particular route. The player's choices will make them friends or enemies.

One potential path with open-up unit battles. This is yet to be implemented but will take place similarly to the standard tactical battles, with sprites representing a massed unit.

I've also worked on the world map. I have not decided upon a final name for the world/continent your orcs may someday conquer.


The world map will be divided into four sections, SW, NW, NE and SE, populated by the usual, but transformed fantasy races. Of course, there will be many surprises along the way. There are loads of details to add, including roads and political borders.


The starting section, the South West portion of the map, includes the preliminary locations of pacified orc settlements (sort of like trailer parks), the Dust Clan camp, the Warrens, infested by a goblin hill tribe and various halfling villages and farmland. The largest settlement, by the sea, in the guise of a Wild Western-style town, is Great Rest, the halfling capital.

As mentioned, much need to be added to give the world greater life, but it's a start.

As always, this is a WIP and things are liable to change.

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