A New Destiny for Orc-kind


Begin your orc's journey, in a backwater dependency, called the Skids,  policed by the Halflings (aka runtlings, or Smallfolk, depending on who you ask). Long ago, orcs fell from power, reduced to drunken, pleasure-seeking, ever more puny slobs on the edge of extinction.

In the Skids, you will start to build your Reputation, Horde, Loot pile and favour in the eyes of Krog, the orc god. Your first fights will give you a taste of tactical combat, using Synrec's Tactical Battle plugin. More so, you will eventually be able to leave the Skids and ride, with your crew, on boars and steampunk vehicles, in a quest to finally conquer the Smallfolk's shires and regain respect for orc-kind.

After this, the world will open up where, if you manage your resources, forge connections and intimidate the feebler races, it will be yours for the taking.

The opening act has been created, although everything is up for change. I'm using a variety of VisuStella's plugins to enhance the atmosphere, with dust clouds, footprints and light sources. So far, I have added music by Emily-RollForFantasy to give the orcs that mean, moody vibe, although each region and race will be given different themes.

It is a good start, things will be tweaked, enhanced and improved upon along the way, but I'm happy with the look and atmosphere and the emerging storylines a player will be able to create with their orc.

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